It's not Just About a Game. It's About a Story

  Contextually, this may be all over the place, but it's all about how games are biased in their own ways and how we can learn about those biases by learning the game.
  "[...] understanding the foundational depictions of race, gender, and power in a nondigital gaming system highlights how cultural-historical approaches to understanding learning within systems must begin with an understanding of the implicit biases of these systems" (Garcia, para 5).
  "Considering their creation by individuals, biases and inherent inequalities are both consciously and unconsciously embedded within systems" (para 11).
  D&D is "a fantasy game of role playing which relies upon the imagination of participants, for it is certainly make-believe, yet it is so interesting, so challenging, so mind-unleashing that it comes near reality” (Gygax, 7).
  "Regardless of which edition of the game is explored, the fundamentals of how to play D&D still revolve around the basic functions and beliefs of what adventure and storytelling look like. D&D, as a system for collaborative storytelling, is built around three primary modes of play and narrative development" (para 19).
  The “basic” editions of D&D and The Player’s Handbook for various editions of the game across its 40-year history. These are the texts that nearly every player purchases and reads in order to play D&D; changes in ideology and representation are tracked in these foundational books" (para 20).
  "With the release of the third edition of D&D, its publisher, Wizards of the Coast, encouraged third-party publishers and enthusiasts to legally publish and sell materials connected to the rules system of D&D. The Open Gaming License allowed for additions to and changes around the existing D&D ruleset. With a large contingent of D&D players disappointed by the changes to the rules found in the 2008 fourth edition of D&D, Paizo Publishing met this audience’s needs by forging a new path for loyal D&D players: They released Pathfinder as a revised version of the 3.5 edition’s ruleset. For the years after fourth edition’s release, Pathfinder was the most popular RPG being bought and played Although not technically a D&D product and published by a different company, the Pathfinder system is seen within the contemporary history of tabletop RPGs as an extension of the D&D ruleset and—even while D&D fifth edition is the top-selling RPG at the time that I write this—Pathfinder continues to support a large number of players of D&D'" (para 21).

I will find a way to use all of this

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